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Junior Architect Field Guide: Pages 1-5 | The Manual Override
Page 1: Meet the Team
Welcome to the Cornwall Greenhouse! Our Junior Architect is stuck in a Search Loop. The math book is open, but the brain is drifting into Red Static.
- Shadow the Guard: Stops "Space Invaders" from breaking your focus.
- Buster the Scout: Monitors your Vagus Bridge to stop the wiggles.
Page 2: The Red-Static Monster
Every "BING!" makes the Red-Static Monster grow. This is a Biological Glitch that makes your brain itchy. When you look at the Space Invader (the phone), you leak your System Power.
Page 3: The Perimeter Lock
Shadow brings out the Standard Issue Hardware: The Perimeter Lock! No more Bloop-Bloops allowed. Push the box six feet away—out of sight, out of mind!
Page 4: Calming the Wiggle-Woggles
The screen is gone, but you have the Wiggle-Woggles! Buster says you need to touch Terra Firma. Put your feet on the grass to ground your system.
Page 5: Lighting the Analog Anchor
Now that you are grounded, you need a Signal. Light the Analog Anchor (an amber candle). It tells your HUD that the Green Zone is finally open for work!




